People
Aveline before the voyage
Her childhood, education, relationships and ambitions: a life already under way before the novel’s opening.
Worlds · crowns · ordinary lives
Crowns claim worlds. People keep the pumps running. Explore the outer rim through its histories, streets, working machinery and households with plans of their own.
Enter the extended AtlasThe rim is the everyday name for the galactic Outer Rim. Its inhabited planets and moons are rim worlds.
People
Her childhood, education, relationships and ambitions: a life already under way before the novel’s opening.
Realms
A crown spanning several worlds, a court accustomed to being heard, and provinces with reasons of their own to remain within its reach.

Worlds
A planet of cold crowns, reservoir cities, monsoon kingdoms and island parliaments. Its countries share a sky; they have never shared a single government.
Worlds
A temperate world of estuaries, upland settlements and old industrial districts, where royal history is only one layer of daily life.
Worlds
A world of inhabited basins, managed water and civic gardens whose beauty depends on unglamorous work.

Realms
A lunar monarchy whose sovereignty is sustained by skilled yards, careful maintenance and agreements with larger neighbours.
Worlds
An ocean-dominated world of working coasts, glass-making districts and communities whose connections exceed the reach of any single charter.
Atlas
The inner setting: Orinthian Caelune, Sarthene Damar, and the independent moon kingdom of Nereth.

Culture
Environmental conditions across the rim, from cold pressure settlements to corrosive rain belts and inhabited wetlands.
Culture
Predators, pests, domestic animals and the ecologies that make them more than encounters on a road.

Culture
Plants, fungi and colony-forming growths in food, medicine, industry and the slow occupation of neglected places.
Culture
Spaceflight, ground routes, communications and the people excluded from their advertised reach.
Culture
Status, courts, enforcement, coercive labour and the practical limits of a person’s rights.
Culture
Clinics, disease, prostheses, inherited modifications and the limits of diagnosis on the rim.
Culture
Armed institutions, strategic industry, civilian exposure and the limits of force across the rim.
Culture
Distinct disciplines, training, materials and institutions governing psychic and arcane practice.
Culture
Food, wages, shelter, domestic work and the small reserves that let people make choices.
Lives
At forty-two, Edris Ro knows how to preserve an embroidered cuff and how to stretch a quiet evening. A change to his working hours gives him a chance to keep a promise at home.
Lives
Kesra wants to be trusted with work that will leave the yard. Learning to report a small error gives her a more useful confidence than pretending she never makes one.
Lives
Istra can usually tell where a boat leaks before its owner has finished denying it. A troublesome repair prompts her to let a neighbour take a larger part in her work.
Lives
Sevren spent his working life preparing other people's children for doors already open to them. In retirement, he finds a smaller and more reciprocal use for what he knows.
Lives
Lethra wants to work with plants in conditions the palace gardens carefully prevent. A paid junior post in the highlands offers less comfort than the place Aveline could find for her, and a prospect she cannot leave alone.
Lives
With Evin away for a restday, Edris goes out to hear a favourite singer. The singer is absent, her replacement is loud, and the evening refuses to become the quiet pleasure he had ordered for himself.
A route into Tarsenne: the planetary survey → the Sedge Coast → Reedbank’s streets → Istra’s repair bench.