THE RIM
WORLDS OF THE RIM / THE ALMANACSearch the library ↗

Worlds · crowns · ordinary lives

Life at the edge
has a price.

Crowns claim worlds. People keep the pumps running. Explore the outer rim through its histories, streets, working machinery and households with plans of their own.

Enter the extended Atlas

The rim is the everyday name for the galactic Outer Rim. Its inhabited planets and moons are rim worlds.

Reference period: before Aveline’s departure. Tarsenne: opening SR 683. Imperial correspondence: CR 412. Maps state their projection and scale limits.

The princess and the empire

House Orinth →
Low industrial settlements and scattered holdings follow a river valley beneath cloud-covered forested mountains, connected by road, bridge and freight railway.

Worlds

Tarsenne: planetary almanac

A planet of cold crowns, reservoir cities, monsoon kingdoms and island parliaments. Its countries share a sky; they have never shared a single government.

Worlds

Caelune

A temperate world of estuaries, upland settlements and old industrial districts, where royal history is only one layer of daily life.

Worlds

Damar

A world of inhabited basins, managed water and civic gardens whose beauty depends on unglamorous work.

Residents walk through a low-rise indoor neighbourhood beneath the structural ribs of an enclosed habitation hall.

Realms

The Kingdom of Nereth

A lunar monarchy whose sovereignty is sustained by skilled yards, careful maintenance and agreements with larger neighbours.

Worlds

Pelaset

An ocean-dominated world of working coasts, glass-making districts and communities whose connections exceed the reach of any single charter.

Atlas

The Serev system

The inner setting: Orinthian Caelune, Sarthene Damar, and the independent moon kingdom of Nereth.

What the weather brings inside

Search every entry →
Three protected workers inspect a cuff beneath a covered way in a rain-soaked industrial district.

Culture

Biomes, weather and bad air

Environmental conditions across the rim, from cold pressure settlements to corrosive rain belts and inhabited wetlands.

The systems people depend upon

Culture

Passage, freight and news

Spaceflight, ground routes, communications and the people excluded from their advertised reach.

Culture

Law, debt and captivity

Status, courts, enforcement, coercive labour and the practical limits of a person’s rights.

Culture

The household ledger

Food, wages, shelter, domestic work and the small reserves that let people make choices.

Return to a life

All citizen stories →

Lives

Edris Ro: The Good Tablecloth

At forty-two, Edris Ro knows how to preserve an embroidered cuff and how to stretch a quiet evening. A change to his working hours gives him a chance to keep a promise at home.

Lives

Kesra Dey: A Seam of Her Own

Kesra wants to be trusted with work that will leave the yard. Learning to report a small error gives her a more useful confidence than pretending she never makes one.

Lives

Istra Harn: Room on the Bench

Istra can usually tell where a boat leaks before its owner has finished denying it. A troublesome repair prompts her to let a neighbour take a larger part in her work.

Lives

Sevren Hal: Lessons After Lunch

Sevren spent his working life preparing other people's children for doors already open to them. In retirement, he finds a smaller and more reciprocal use for what he knows.

Lives

Lethra Cerin: Beyond the Garden Wall

Lethra wants to work with plants in conditions the palace gardens carefully prevent. A paid junior post in the highlands offers less comfort than the place Aveline could find for her, and a prospect she cannot leave alone.

Lives

Edris Ro: The Wrong Song

With Evin away for a restday, Edris goes out to hear a favourite singer. The singer is absent, her replacement is loud, and the evening refuses to become the quiet pleasure he had ordered for himself.